|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Foundation Seldon
Gespenster Kompanie Villore Accords
68
|
Posted - 2013.08.24 22:00:00 -
[1] - Quote
You're a dropship pilot and can fit afterburners to react to any sort of swarm fire, swarms have never been a serious factor for you because your maneuverability was always able to get you out of sticky situations. Rails and Forges are already in a state where they make Dropships near useless to fly to begin with so Swarms becoming more effective AV doesn't really affect you because as a role in the current state of the game, you're already screwed.
The Swarm and LAV collision change are set to finish the job CCP set out to do when they made Dropships useless, they'll be making every other vehicle class useless as well. |
Foundation Seldon
Gespenster Kompanie Villore Accords
68
|
Posted - 2013.08.25 00:16:00 -
[2] - Quote
Pvt Numnutz wrote:Foundation Seldon wrote:You're a dropship pilot and can fit afterburners to react to any sort of swarm fire, swarms have never been a serious factor for you because your maneuverability was always able to get you out of sticky situations. Rails and Forges are already in a state where they make Dropships near useless to fly to begin with so Swarms becoming more effective AV doesn't really affect you because as a role in the current state of the game, you're already screwed.
The Swarm and LAV collision change are set to finish the job CCP set out to do when they made Dropships useless, they'll be making every other vehicle class useless as well. Could you please elaborare on what you mean by "as a role in the current state of the game, you're screwed." I can be pretty useful, just need a crew of 4 and we can do amazing point control...
Dropships are countered too hard by any sort of Rail weaponry currently in the game for them to have any role short of getting uplinks in high places or for early game troop transport, both of which can be accomplished with militia tier dropships and for far less cost to the pilot.
This is what I mean when I say, "you're screwed." as a dropship pilot because the game in its current state offers no incentive for you to ever use a Dropship over literally any other vehicle in the game assuming you plan to use the thing outside of its niche of uplink placement and early game transport.
A Dropship is an expensive flying WP generator for the opposing team. |
Foundation Seldon
Gespenster Kompanie Villore Accords
76
|
Posted - 2013.08.25 07:05:00 -
[3] - Quote
Pvt Numnutz wrote:Foundation Seldon wrote:Pvt Numnutz wrote:Foundation Seldon wrote:You're a dropship pilot and can fit afterburners to react to any sort of swarm fire, swarms have never been a serious factor for you because your maneuverability was always able to get you out of sticky situations. Rails and Forges are already in a state where they make Dropships near useless to fly to begin with so Swarms becoming more effective AV doesn't really affect you because as a role in the current state of the game, you're already screwed.
The Swarm and LAV collision change are set to finish the job CCP set out to do when they made Dropships useless, they'll be making every other vehicle class useless as well. Could you please elaborare on what you mean by "as a role in the current state of the game, you're screwed." I can be pretty useful, just need a crew of 4 and we can do amazing point control... Dropships are countered too hard by any sort of Rail weaponry currently in the game for them to have any role short of getting uplinks in high places or for early game troop transport, both of which can be accomplished with militia tier dropships and for far less cost to the pilot. This is what I mean when I say, "you're screwed." as a dropship pilot because the game in its current state offers no incentive for you to ever use a Dropship over literally any other vehicle in the game assuming you plan to use the thing outside of its niche of uplink placement and early game transport. A Dropship is an expensive flying WP generator for the opposing team. Your general lack of knowledge about dropships is insulting sir. Infact using a dropship to get "high" yourself with out a pilot is what leads people to post theories that really belittle dedicated pilots. I've shot down many of these wannabe pilots and cost them many isk for attempting such a foolish tactic. Then drop shocktroopers on your first point. Dropships take the most skill to use as you not only need really good piloting skills but also a gunner and a crew of 3 if you want to be effective and, like you stated, so many things can go wrong. I know your not a pilot, the transport role is the niche of the std dropships, assault dropships niche is providing fire support, doing point control, recon, air superiority, extract and anti sniper opperations. No wonder so many people hate dropship pilots if they think all we do is get snipers and forge gunners high
I AM a pilot but you're welcome to think what you'd like about me. The fact that Dropships are useless in Uprising can be a bitter pill to swallow and this upcoming update, 1.4, surely won't be making things better for your and my situation. When taking out a Dropship takes more effort than going to the redline and calling a rail tank to put them out of their misery in 2 shots I'll be happy to acknowledge roles for them that go beyond what I mentioned in previous posts. But as is, Assault or Standard or Logistics, it's all the same to a Forge Gunner or Rail Tanker.
:P |
Foundation Seldon
Gespenster Kompanie Villore Accords
76
|
Posted - 2013.08.25 07:52:00 -
[4] - Quote
Midas Fool wrote:Foundation Seldon wrote:I AM a pilot but you're welcome to think what you'd like about me. The fact that Dropships are useless in Uprising can be a bitter pill to swallow and this upcoming update, 1.4, surely won't be making things better for your and my situation. When taking out a Dropship takes more effort than going to the redline and calling a rail tank to put them out of their misery in 2 shots I'll be happy to acknowledge roles for them that go beyond what I mentioned in previous posts. But as is, Assault or Standard or Logistics, it's all the same to a Forge Gunner or Rail Tanker.
:P All most of you vehicle drivers/pilots want is to be invincible and solo clear entire teams. You won't be happy now and you won't be happy later. Why do you have to be so contrary? Forge Guns/Railguns experienced a serious NERF in Uprising because of the introduction of falloff damage. They are the easiest they've ever been to survive. Bear in mind that these are weapons designed to be your hard counter. The real problem lies in the size of the maps. When they get larger Forge gunners will be here crying
These posts crack me up, should I be happy about the current state of Dropships? Really when the entire vehicle class is negated by a single forge gunner chilling god knows where on a map and that's able to shoot me down before I can even activate my reppers should I be satisfied?
No one here is asking for invincibility, they're asking for a defined role in the game that justifies their use on a battlefield. If you genuinely believe their current incarnation in Uprising is satisfactory then we have no common ground to have a conversation. |
Foundation Seldon
Gespenster Kompanie Villore Accords
76
|
Posted - 2013.08.25 09:36:00 -
[5] - Quote
Midas Fool wrote:Foundation Seldon wrote:These posts crack me up, should I be happy about the current state of Dropships? Really when the entire vehicle class is negated by a single forge gunner chilling god knows where on a map and that's able to shoot me down before I can even activate my reppers should I be satisfied?
No one here is asking for invincibility, they're asking for a defined role in the game that justifies their use on a battlefield. If you genuinely believe their current incarnation in Uprising is satisfactory then we have no common ground to have a conversation. No, you want to be invincible. All it takes is a squad with mics and vehicles suddenly become extremely powerful. "No they don't" will tell me you've never done/even attempted this. Dropships want to be gunships, tanks want to be invincible (solo), LAV's want to not need a gunner to get kills. LAV's already got their wish unfortunately. Besides that you missed the point entirely. I implied that maps (including objectives, spawns, etc.) should be larger and more spread apart. This would be a massive buff to dropships as they could simply operate about to the "wait a sec I can get sniped in a vehicle" gun's range. "But wait how will I know where they are" read this post again. Also Numnutz gave you a nice list of clearly defined roles. "If you disagree with me then I'm not talking to you". Sigh, I don't know why I even come to the forums. Is the current incarnation of vehicles perfect? No, of course not. But is it as horrible as you all are making it out to be? Then why do I still see tanks everywhere? Why do Assault DSes always seem to find my sniper perches? Using vehicles effectively is very reliant on extreme skill. Yes, it's probably the most challenging thing to do this game. And sorry, but full potential only comes out with teamwork. If anything vehicles could use a solid price reduction. I suppose I'd agree that they aren't quite worth the ISK invested, but then again this is part of EVE, where you pay ten times as much for an extra 2% on a module/ship
No one here is asking for invincibility.
A squad with mics won't make a Dropship not go down in two hits from any Forge or Rail on the map. I'm sorry to break the news to you but you'll be an effective team up until the point you've annoyed the opposing team long enough to dedicate one guy 5 minutes of his time to swat the fly out of the sky. The current gameplan for a Dropship pilot against a team with competent AV is to annoy them long enough for them to pull out Forges (if they weren't using them to begin with) and throw a couple shots at you while letting you run with your tail beneath your legs for the rest of the battle because you're ****** if you try to slow down long enough to be useful again.
"Maps should be larger" pretty much proves my point about the effectiveness of rail weaponry against Dropships in the current state of the game, stick one of these on any part of the map and suddenly a huge area of the battlefield becomes more or less inaccessible for the Dropship pilot, this isn't the case for LAVs or Tanks who at least have numerous places where they can take cover from enemy fire while still advancing into enemy territory.
You make a great point about people still willing to use Dropships though, I for one am glad that people still bring them out for me and others to shoot down faster than any other vehicle in the game. Like i said before, they're very effective WP generators for the opposing team. But in seriousness people bringing them out says nothing about their effectiveness on the battlefield, I have fun flying Dropships even if I think they're overpriced pieces of crap and I get a sense of satisfaction that I don't get with other vehicles when I'm able to effectively pilot one.
They're fun vehicles, they just suck. |
Foundation Seldon
Gespenster Kompanie Villore Accords
76
|
Posted - 2013.08.25 10:18:00 -
[6] - Quote
Midas Fool wrote:Foundation Seldon wrote: this isn't the case for LAVs or Tanks who at least have numerous places where they can take cover from enemy fire while still advancing into enemy territory. Oh like the flight ceiling? Or the extended redline just for aircraft? I feel like your problem is twofold: 1. You need more practice. Dropships are in fact very very very very hard to use correctly. 2. You really should get a squad. Preferably a more competent one than you play with now. I personally play with Numnutz often and I can confirm that it's taken him hundreds of downed dropships for him to be remotely this positive about flying them
Considering Numnutz doesn't run Afterburners I'd love to see how that transition from being in the thick of battle to a place where you can avoid enemy AV works out for you guys. I've played the fun game of cat and mouse while retreating to the redline / flight ceiling and hoping the enemy AV gets bored waiting for me to come down so I can be granted another 5 whole minutes of near useful gameplay again but I've found I'm infinitely more useful to my team and squad when I'm simply running a more effective vehicle class.
We'll agree to disagree. I'll keep on the eye out for your Squad though, I'd love to be proven wrong. |
|
|
|